Hey there!

Sound + Music = Wobblersound!

We take care of the complete audio pipeline for games.
We provide you with an audio concept, sound design, music and audio implementation.

Wheter you want to reinforce your team's line up or want an immersive sonic world from the ground up, we're happy to create an unforgettable audio-experience with you!  
 

We deliver the hook!

Get in touch Show me more

 

View one of our latest projects!

Laya's Horizon - Built by Snowman
Music | Sound Design | Audio Implementation

What we do

Sound Design &
Game Audio

Adaptive Music,
Composition & Production

Implementation &
Interactive Audio

Work

Dungeons of Hinterberg

Microbird
Music | Sound Design | Audio Implementation

Listen: Steam

Laya's Horizon

Built by Snowman
Music | Sound Design | Audio Implementation

Listen: Bandcamp | Spotify | AppleMusic

Gibbon: Beyond The Trees

Broken Rules
Sound Design | Audio Implementation

Loot River


straka.studio
Music | Sound Design | Audio Implementation

Listen: Bandcamp | Spotify | Steam

SpongeBob SquarePants: The Cosmic Shake

Purple Lamp
Additional Cutscene Sound Design

We Are Screwed!

Rarebyte
Sound Design | Audio Implementation

Lego Bricktales VR

Clockstone
Audio Consulting

Steel Circus

Iron Mountain Interactive
Music | Sound Design | Audio Implementation

Holy Fire

Causa Creations
Music | Sound Design | Audio Impementation

Rifter

IMakeGames
Musictrack | Sound Design

Listen: Bandcamp

Path Out

Causa Creations
Music | Sound Design

Listen: Bandcamp

Ski Challenge

Greentube
Sound Design | Audio Implementation

Vienna All Tomorrows

Volkstheater Vienna
Music | Sound Design | Audio Implementation

Wunderberg: The Tear

Game Gestalt
Sound Design | Audio Implementation

Sympoietic Bodies

Flavia Mazzanti
Sound Design

Legacy Quest

Socialspiel
Music

Mathias

Clara Stern
Music

Listen: Bandcamp

Wunder

Jessica Lind
Music

Lisbeth

Jessica Lind
Music

Time O’ The Signs


Reinhold Bidner
Audio Consultation | Mixing

About us

We are two brothers (David & Markus) who basically do two things together since our childhood: making music and playing video games.
Our background ranges from game development to sound design and music composition, and we are based in the beautiful City of Vienna / Austria.

We played in an indie pop band named Francis International Airport in our younger years, co-producing three albums and spending a lot of time in studios (and playing live shows all over Europe).

In 2015 we decided it was time for something new, something where we could combine our love of creating audio with our passion for interactive media.

So Wobblersound was born.

David

Sound Design / Implementation / Composition

Our sound design and audio implementation "wunder-wuzzi".
With a great amount of enthusiasm and a background in software development, David is always dedicated to sculpt unique auditory universes for games. His sonic tapestries create auditory landscapes that transforms gameplay into a multisensory journey.

Markus

Composition / Sound Design / Foley

Our maestro of interactive melodies and anything regarding instruments.
Always focussing on a harmonic interplay between music and sounds (You'd be surprised how many instruments are hidden amongst our SFX), Markus creates vast auditory landscapes and music that will stay in your memory even after putting down the controller.

Markus + David