We're two brothers, one studio. We craft living audio worlds for games since over a decade. From the first concept and sound design, to music composition and full in-engine implementation.
We deliver the hook!
From the first note to the final in-engine trigger. We cover every step of the audio pipeline.

We write scores that snuggle themselves into the game's world. Adaptive, memorable, and built for the moment.

Wroooum. Whoosh. Pew pew. Iieeek. Every sound, designed with intent.

Your game is alive. Your audio should be too. We build interactive systems in middleware and in-engine.
We don't just compose or design. We build interactive music and sound systems that live and breathe with your game, reacting to every moment the player creates.
We've been finishing each other's sentences since our childhood. That tends to speed things up.
We've worked as game devs. Coding, commits, tickets, branches. All familiar territory.
Direct implementation in FMOD, Wwise, Unity & Unreal. No translation layer between audio and code needed.
From indie darlings to Netflix-partnered titles.
Concept, Design, Integration, Mix, Testing. All under one roof.

Seasoned sound designer and gif user. Loves to blend organic textures with synthetic grit. Transforms simple wave files into interactive playgrounds (that distance dependent tremolo-rate *chefs-kiss*). Putting the Ode in Code.

Professional DAW mangler and instrument maestro. Always keen to combine music & sounds to a holistic entity (you'd be surprised how many instruments are hidden amongst our SFX). Creates musical landscapes and plugin chains to make a sonic boom out of a whisper.
Wobblersound is a Vienna-based game audio studio. We've been making noise together since day one - growing up sharing headphones, now sharing a studio. Every project we take on, we take on as a team of two.
Got a project in mind? Drop us a line! We'll get back within a day or two with thoughts, questions, and ideas.